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AI Insights · Timothy · October 2022

Top 5 PVP Games on iOS in Austria Q3 2022

In Q3 2022, the top PVP games on iOS in Austria saw varying trends in downloads, revenue, and active users. Sensor Tower provides detailed insights into these performances.

Top 5 PVP Games on iOS in Austria Q3 2022

In Q3 2022, the top PVP games on iOS in Austria demonstrated diverse performance metrics. Let's delve into the weekly trends for Stumble Guys, Subway Surfers, X-HERO, Survivor!.io, and Roblox.

Stumble Guys experienced a significant rise in weekly revenue, starting at around $4.7K in late June and peaking at approximately $31.6K by the end of September. Weekly downloads showed a notable increase in late July, reaching 16.2K, but then dropped to around 7.3K by the end of August, before stabilizing at approximately 8.7K in late September. The game also saw a steady increase in weekly active users, climbing from 28.5K at the start of the quarter to 36.8K by the end.

Subway Surfers had a more fluctuating performance. Weekly revenue started at $2.9K in late June, decreasing to $274 in early August, and then modestly recovering to $281 by the end of September. Downloads followed a similar trend, starting at 6K in late June, dipping to 2.3K at the end of August, and ending the quarter at about 2K. Active users showed a continuous decline from 177.1K in late June to 79.1K by the end of September.

X-HERO saw an upward trend in revenue, beginning with $1.6K in late June, peaking at $9.6K in late August, and then dropping to $2.5K by the end of September. Downloads had a similar pattern, starting at 926, peaking at 9.9K in late August, and then falling to 1.2K by the end of the quarter. Active users increased from 2.7K in late June to a peak of 15.7K in late August, before settling at 8.1K by the end of September.

Survivor!.io showed a steady rise in revenue, starting at $3.6K in early August and reaching $9K by late September. Downloads began at 6.7K in early August, decreased to around 3K by the end of the quarter. Active users grew from 4.8K in early August to 16.2K by the end of September.

Finally, Roblox maintained a relatively stable performance. Weekly revenue started at $23.4K in late June, fluctuated throughout the quarter, and ended at $25K in late September. Downloads were consistent, starting at 1.8K in late June and ending at 1.7K by the end of September. Active users remained steady, starting at 48.4K in late June and ending at 49.3K by the end of the quarter.

For more detailed insights and trends, you can explore the data on Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2022